![]() Hand, you should have no problems killing other people. So, if there is much lag in a game you might be killed without seeing any player in range (called ghost hits/kills). If Lag-Tolerance is set to ON, time differences are ignored: If you see your bullets hit another player he is hit regardless from his real position. Movement, but even though you see your bullets hit the other player he justÄoesn't die, alternatively you may receive ghost hits where you take damage even Or less only appearing from time to time, or you can track their constant ![]() This often results in severe problems during the game: The enemy-bikes are more LAG is a phenomenon which often appears in online-matches: It is a result of bad or slow connection between players, caused by geographical distance and / or by insufficient WAN-capacity like slow modems or overloaded web-nodes. ![]() This setting determines whether LAG should be considered or not.
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